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Young Masters Pov Woke Up As A Villain In A Game One Day Chapter 386

Madness and genius[ ... words ]

Young Masters Pov Woke Up As A Villain In A Game One Day Chapter 386

Madness and genius[ … words ]

[ … words ]

After descending another flight of stairs around the north wing of the castle, crossing a beautiful balcony overlooking the Great Keep below and so many golden statues there…

I realized we were heading toward my aunt’s personal chambers.

To fill the silence, I began bombarding her with some pressing questions that had been gnawing at my mind all this time.

Starting with the most basic one: how much time had passed since we were whisked away to the Noctveil Wilds?

“Hmm,” she tapped her chin a few times, thoughtful. “On Earth, it should be the second of November today. So you were gone for about four months.”

Four months…

Obviously, we hadn’t spent a hundred and twenty days in that hellish jungle. And thank heavens for that.

But four entire months had still passed on Earth.

That was because, as I’ve mentioned before, the flow of time between Earth and the Spirit Realm varied depending on where you were in either of those two worlds.

The reason for that was that the Spirit Realm was a dimension stitched together from the fragments of countless worlds conquered by the Unholy One — the Spirit King.

Basically, it was a patchwork of realities.

Time there wasn’t linear. It was elastic and erratic and deeply confusing.

What felt like months of struggle, near-death skirmishes, and endless chaos might amount to only a few days on Earth. Or, in some cases, it could stretch into years.

The Night Sanctuary and the Golden Sanctuary

But the deepest regions of the Noctveil Wilds were different. One day there was probably equal to two to four days on Earth.

Hold on for a second, though, because it gets even more confusing.

The Lake of Grief and the Valley of the Forgotten both had their own temporal quirks, many of which ticked in the opposite direction.

Meaning in some of those places, time moved backward relative to Earth.

Especially while we were sailing through the Lake.

There, what we experienced as days of suffering might have corresponded to mere seconds back home. Conversely, in other spots where it felt like hours, it actually spanned multiple days on Earth.

Like I said, it was all incredibly confusing.

There’s no way to measure exactly how much time we had spent in that jungle and on that lake.

Regardless, the discrepancy definitely added on to the traumatic toll the entire journey had taken on our mental health.

It took me a moment to process everything.

Then, the second most important question I raised was focused on my family’s politics and our mindset about the approaching conflicts.

Specifically: what was the relic my father was so desperate and so downright obsessed to get his hands on?

Aunt Morgan looked uncomfortable for a few seconds before finally answering. “I can’t tell you, Sam. Not right now.”

“But why?” I pressed, leaning into her.

She could only offer me a helpless shrug. “Arthur has asked us not to utter a single word to anyone yet. Even the Elders don’t know what it is.”

…What?

That couldn’t be right…

Right?

“You’re kidding.” I didn’t even realize when my voice had dropped into a conspiratorial whisper. “Then why are they supporting his decision? Why aren’t they asking him to back down from Iron Height?”

Aunt Morgan had no need to be vocal in her reply. The look on her face was answer enough.

Apparently, the Elders had tried to persuade my father.

They just failed.

So, essentially, my father was waging two wars — one of which was without the consensus of the Elders.

It was a daring move… and an equally foolish one.

It meant that if we lost, they would have a clear cause to call for a vote of no confidence against my father’s rule.

The vassal families could also shift their support. The loyalists might turn against him, and discord would be sown throughout the family.

Of course, the chances of any of that actually happening were close to zero.

Realistically, my father was beyond strong.

He was, in his own words, absolute.

On top of it, none of his siblings even wanted his throne.

But all that aside, no Duke would ever openly disregard his Elders as my father had. It was a blatant show of disrespect to the pillars of the family.

I suppressed half a scoff. “Okay, but what about our fleets? We’re strong on land and in the sky… but since we’d be waging war against the Coalition at the same time we’re trying to conquer Iron Height, do we even have enough warships on hand?”

“Oh, don’t worry about that, sweetheart,” Aunt Morgan said, shaking her head. “See, we won’t be setting sail for the South to attack the Coalition. In fact, we won’t be going to Earth at all.”

I frowned. “Then what?”

My aunt’s reply left me speechless. “We’ll just open Gates throughout the territories governed by the Southern Tribes.”

I won’t lie…

It was at that point that I remembered just how truly crazy my family was. If you don’t understand the full implications of what she just said, let me explain.

A Gate (or a Portal) was what happened when a high-level Spirit Beast exerted its Spiritual Pressure onto the fabric of reality and punched a hole through it, creating a doorway connecting the Spirit Realm and Earth.

My aunt was proposing to do exactly that.

They intended to travel to a location in the Spirit Realm where they could rip open Portals directly onto Earth — specifically into the Southern Safe-Zone — surrounding the Coalition’s territories from all sides.

They would basically be pouring monsters onto their lands until the tribes had no choice but to enter the Spirit Realm to fight my family’s full force.

Because [SS-rank] or higher Hunters couldn’t participate in a war on Earth, my father was simply going to bring the war to himself instead.

“Stop for a moment,” I said, my frown deepening as I tried to make sense of the logistics. “How would you even do it? Have you… found the coordinates?”

The issue with what my aunt was proposing was that it wasn’t nearly as easy as she made it sound.

The Spirit Realm is vast. It was a dimension that existed parallel to our home world, but at the same time, it was leagues larger than our planet.

To punch open a Gate to a specific location on Earth, you needed exact dimensional coordinates, and acquiring them was a nightmare.

Rulers guarded the coordinates of their territories more fiercely than their own lives.

Entire intelligence networks were built around obscuring, scrambling, or outright falsifying them.

Because if someone got their hands on those coordinates, they could do exactly what my aunt just suggested.

That was also why factions establish footholds on the specific spots in the Spirit Realm that align with their Safe-Zones on Earth.

For example, Luxara on Earth was parallel to the Golden Sanctuary in the Spirit Realm.

As such, there were only two ways to enter Luxara from this side: go through the Golden Sanctuary or use an Anchor Card.

An Anchor Card was a high-grade Spell Card capable of creating a stable portal link between two preset locations.

Now, I doubted the Southern Tribes had an Anchor Card, and they certainly wouldn’t know their own dimensional coordinates since they had no foothold in the Spirit Realm to begin with.

So, how was my family going to do what they were going to do?

My aunt smiled faintly. “There is a lead.”

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Young Master’s PoV: Woke Up As A Villain In A Game One Day

Young Master’s PoV: Woke Up As A Villain In A Game One Day

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Status: Ongoing Artist:

Young Master's PoV: Woke Up As A Villain In A Game One Day

"Now you see?" she shouted in a mix of annoyance and disappointment. "You can't outsmart Scrients! They're the most intelligent beings across the two realms."

"You're right," I muttered, averting my gaze with a heavy sigh. "I made a mistake. I was too arrogant to think that a mere human like me could fool them."

—BOOM!!

"Heik! Wh-What was that?"

"Hmm? I'm not sure. Maybe you should go and ask the most intelligent beings across the two realms. Oh wait, you can't. I killed them all.”

______

My name is Samael Kaizer Theosbane.

On the last day of high school, I got into a fight with a kid I used to bully.

It was a stupid, pointless scuffle, and in the middle of it, I tripped and hit my head on a rock.

That’s when the memories came flooding in - the memories of another life, of a different world.

Suddenly, everything made a twisted kind of sense. I realized two things.

First, I was in a game I used to play in my past life.

Second, I was a villain. A villain!

Not the cool and mysterious kind, either.

No, my destiny was to be manipulated and die a dog's death!

I was the worst type of cliché: an ungrateful, privileged, insufferable young master. The sort you'd find in those poorly written fantasy stories.

The kind everyone hates — a snobby brat from a powerful noble family who thinks he owns the world just because he was born with a silver spoon lodged in his mouth.

You know the type. The one the hero beats to a pulp to prove his worth.

Yeah, I was that guy.

And the hero? The hero was the kid I’d been bullying all this time. The same one I got into a fight with.

He was the supposed savior of this damned world.

A world teetering on the edge of destruction, beset by wars, calamities, and a grim future that only I knew.

And at the end of it all, the final antagonist of the game, the undefeatable boss… the Spirit King, was waiting.

But could I even make it to the end?

Could I conquer a game where defeat was the only certainty?

A game that was now my reality!

“Ah, fuck it.”

I had no idea if I could, but I sure as hell was going to try.

Extorting extras, manipulating main characters, twisting the story to my advantage, stealing the hero’s cheat items, killing villains before they could become threats - nothing was beneath me.

Would the main characters be affected? Who cares!

Would the story change? Even better!

All I cared about was me—my survival, my life, my choices.

“I will live this life with no regrets.”

…But as I soon discovered, fate was not easily changed.

And the price of altering one's destiny was steep.

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